In spite of the rather limited amount of time available to develop the game (or may be because of it!), the game played surprisingly well, so after I was asked for the umpteenth time if we had any plans to release the game, I thought, “What the hell, I’ll update it for the new rules.” And that’s what makes up the rest of this article… What makes this especially surprising is that the game was designed over the course of about a week, when we decided at the very last minute to include a game with two new plastic Blood Bowl teams we were releasing at the time. The game was a supplement for a previous edition of Blood Bowl, and it proved highly popular – so much so that people still ask me about it at conventions and in letters to this day. Almost ten years ago I designed a game called Dungeonbowl. Blood Bowl goes underground! With updated rules, teleporters and exploding chests, this classic variation of Blood Bowl has returned.
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